Branch: The Nebula Domination

"BRANCH: THE NEBULA DOMINATION" is a concept for an online multiplayer game that builds on the foundation from the game "Branch" (see project here>>).
Both of which was a part of my MA project at The Danish Design School.
 
Where "Branch" focused on immediate action this game has a much slower pace and focuses on: strategic decision making, time-management skills and social interaction, between players within the same alliance, through several months of play.
 
The game is free to play but it uses a brand new business model (invented for this project) that takes supporting the players' favorite Branch faction (Nebular or Hydraulics) to a whole new level!:

The players can "invest" in the in game “property” and while the company is charging a small fee for doing so, the players can actually own the land tiles inside the game and earn “real” money by taking over enemy tiles! Money that can be withdrawn from the game at any time he desires!
 
There will be limitations on the just mentioned in game “buy ins”. This means that, while it might give him some in game benefits, just pumping a lot of money into the game will never secure a player a victory and will therefore never be worth more than the players investing their time and tactical skills. Since this will ruin the game for non-paying players!

These “buy ins” should therefore be perceived as an attractive and easily affordable “investment” into an emotional experience the players enjoy anyway. - A gameplay experience which they will take pride in contributing to and therefore willingly want to support just to give their alliance a small lift!
 
 
Project:
 
- Game design.
- Concept maker.